Pixelizations#
Mesh [ag.mesh]#
A uniform mesh of rectangular pixels, which without interpolation are paired with a 2D grid of (y,x) coordinates. |
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An irregular mesh of Delaunay triangle pixels, which using linear barycentric interpolation are paired with a 2D grid of (y,x) coordinates. |
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An irregular mesh of Delaunay triangle pixels, which using linear barycentric interpolation are paired with a 2D grid of (y,x) coordinates. |
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An irregular mesh of Voronoi pixels, which using no interpolation are paired with a 2D grid of (y,x) coordinates. |
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An irregular mesh of Voronoi pixels, which using no interpolation are paired with a 2D grid of (y,x) coordinates. |
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An irregular mesh of Voronoi pixels, which using no interpolation are paired with a 2D grid of (y,x) coordinates. |
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An irregular mesh of Voronoi pixels, which using no interpolation are paired with a 2D grid of (y,x) coordinates. |
Regularization [ag.reg]#
A constant regularization scheme (regularization is described in the Regularization class above) which uses a single value to apply smoothing on the solution of an Inversion. |
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A constant regularization scheme which splits every source pixel into a cross of four regularization points (regularization is described in the Regularization class above) and interpolates to these points in order to apply smoothing on the solution of an Inversion. |
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An adaptive regularization scheme (regularization is described in the Regularization class above). |
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An adaptive regularization scheme which splits every source pixel into a cross of four regularization points (regularization is described in the Regularization class above) and interpolates to these points in order to apply smoothing on the solution of an Inversion. |
Pixelization#
Pairs a 2D grid of (y,x) coordinates with a 2D mesh, which can be combined with a |
Settings#
Settings which control how a pixelization is performed. |
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The settings of an Inversion, customizing how a linear set of equations are solved for. |
Mapper#
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Factory which given input MapperGrids and Regularization objects creates a Mapper. |